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Content Poll: Upgraded Weapons
Sep 14, 2014 - 5:41 AM - by Benz
Benz's Avatar Hi guys!

You'll be happy to know that Arch337 and I took this suggestion and totally ran with it. After a little reworking of our Item system, here's what we've got for you:



We think it's pretty sweet. We have tons of ideas for the system, but first, we'd like to get your input on a few things:

Question 1: Should all items be upgradeable or only some?
I think only rune weapons and higher should be upgradeable (this includes whips, godswords, etc).

Question 2: What should the level system look like?
Currently, the level system works like this: You gain 0.02xp each hit (as in per damage, e.g. hit a 10, get 0.2xp towards leveling up) and you level up every 5 experience you earn on your weapon).

Question 3: What should each consecutive level do?
Our thoughts were that we would add to that weapon's bonus by the level of the weapon, but some other ideas are: increasing possibility of a critical hit, get a percentage of health restored per hit, etc.

I'm looking forward to your responses!
13 Replies | 324 Views
Content Poll: Xp per hit
Aug 10, 2014 - 7:14 PM - by Benz
Benz's Avatar Hello!

I'm playing with combat formulas right now and would like your input. I've reset all my levels to level one, and although I can spawn any amount of arrows and runes and food, I feel like I'm not levelling up fast enough. We've purposefully set the combat XP modifiers low, but I think it may be time for a change.

For reference, right now it's set at 4 xp per hit. That means you'll have to kill around 4.15 chickens to get to level 2 from level 1, 4.55 chickens to get to level 3 from level 2, and 5.1 chickens to get to level 4 from level 3. Overall, you're looking at killing 69 entire chickens to get to level 4 in all the basic combat skills.

And to be honest, guys, I don't think we have that many chickens to spare.

Save the chickens.
28 Replies | 600 Views
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