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Developmental Blog: Loading Please Wait
Aug 18, 2014 - 3:35 AM - by Luke
Unfortunately guys the development team was very busy this last week, Benz had some personal commitments with his family which prevented him from spending much time on the server.

We could throw a ton of excuses at you but the truth is we just did not have time to work on anything worth announcing this week, but work will be resuming this coming week and you can expect a development blog next Monday for sure!

I have personally been doing some more work to the website theme which I aim to release very soon along with work on tools for the administration of the server, such as web based control panels and of course a web based moderator control panel for the server.

I hope you understand that we were not able to provide you with any huge updates this week. I greatly appreciate all of the support you guys have been giving us and hope you will continue to do so

Have a great week and we will see you next week with another update!

The Sythril Administration Team
19 Replies | 282 Views
Development Blog: Bounties, Cleaning, And Some Other Things
Aug 10, 2014 - 1:42 AM - by Benz
Benz's Avatar Welcome to Development Blog #3!

This week has been busy for us. We've been doing a lot of ground level maintenance to make sure we have (mostly) everything working well before we open up the floodgates for a beta. Most of the updates were changes to skill formulas, but we still managed to pump out some sweet content. Because I know you all would rather hear about the cool things, let's get into that!

This week's headlining update is Bounty Hunting. I came up with this idea while I was out, scribbled it down on my iPhone, and spent the better part of my evening working on it. Let's just start by having you watch the video:
This video plays in HD. If it looks blurry to you, that's because you're not watching it in HD. It's probably a good call to watch it in full screen.

Alright, so there are a few things to note:
  • This is a demonstration video. The live version of Bounty Hunting will have around 20 NPCs and 20 locations and a few different rewards.
  • There is one worldwide bounty at a time. This means that each player involved in the minigame will be trying to kill the same NPC. If someone makes it before you, tough luck: the player who gets the drop claims the reward. Players who fail to get the bounty in time will be alerted.
  • A random NPC
... [Read More]
30 Replies | 556 Views
The First Content Developer
Aug 04, 2014 - 3:59 PM - by Benz
Benz's Avatar Since we have officially announced Vote Island, I'd like to introduce you to the guy who came up with it: @Domineer, AKA Zman, has been a Sythril member since pretty much the dawn of the site. He has a strong working knowledge of RS and a strong imagination. Zman will be playing a big part in planning content for the server. The Sythril Administration team is very excited for his contributions.

Congratulations, Zman!
11 Replies | 193 Views
Development Blog: City Limits
Aug 04, 2014 - 1:00 AM - by Benz
Benz's Avatar Creating fluid gameplay is arguably the most important and the most difficult task developers face. RuneScape is huge: there are millions of accounts and millions of tiles to support them. Sythril is not: there are tens of accounts, but a million tiles to support them. As we figure out what goes where, we also have to figure out what to do with the space that isn't used.

That's where the bandits come in.

I don't know why I have a fishbowl.

I think it would be lame to shut you off from the world with invisible walls that provide no explanation as to why you can't pass them. To counter that, I've tried to provide a way to keep you close to the content that fits with the context of the world of Sythril: a middle-ages fantasy. We all know you're going to be safe inside the city and even a few hundred feet out of it. But outside of that? Who knows what lurks in the shadows.

Unfortunately for all of you, what mainly lurks in those shadows are bandits that will steal some of your things and send you packing back to whatever city you came from. Maybe later you'll be able to take on these bandits and roam freely, but for now you should probably stay where it's safe.

That brings me to the next part of our development blog: Where is it safe? In other words, what cities will... [Read More]
25 Replies | 511 Views
Development Blog: Welcome Home
Jul 27, 2014 - 5:14 AM - by Luke
As promised, here is our first weekly development log. All of our significant progress will be documented and posted every Monday for you to see.

We have selected Falador as the beginning spawn point for Sythril. Players will eventually be able to select which city they spawn in, so if Falador isn't your preference, that's okay. Falador holds a lot of promise in its location as it provides a nice central hub for trade, training, and travelling. Let's dive in!

Benz has created a quick tutorial that will familiarize you with the features that set Sythril apart from the ub3r-styled server you're used to. It'll walk you through achievements, our runes-for-magic requirements, and Loyalty Points.

Loyalty Points may sound like a pay-to-win feature, but there will be no exchange of points for real life money. Loyalty Points will be earned by voting for Sythril, completing achievements, and winning community events sponsored by the staff team. You'll be able to use these points to purchase timed experience boosts, cosmetic items, and temporary premium membership certificates.

From left to right: Combat XP Boost (30 minutes), Combat XP Boost+ (60
... [Read More]
36 Replies | 823 Views
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